Inside MAKE's Commercial Workshop 2025-26
The Crayola team were instructed to produce their spot in 2D. The animation artwork is
actually done with Crayola crayons, and drawn in a deliberately childlike
style. Danny Robashkin, Creative Director, says, “In 2D, the more
you let go, the more personality shows up. What really stood out on this
project was how the team used the limitations as a shared language. Everyone
was working within the same set of rules, and that’s what allowed the world to
feel cohesive.”
Producer Lucia Naples helped guide that process, keeping things moving
forward as the team pushed ideas, adjusted in real time and committed to ideas
without overworking them. For her, that's really the point of the workshop:
“Not just making a strong portfolio piece, but learning how to think and
operate like a professional team.”
Meanwhile, the Kool-Aid team made their 15-second spot in 3D CGI.
In a short that conveys a sense of summer and fun, the spot features an
appearance from the iconic Kool-Aid Man. Danny Robashkin, Creative Director
adds.“This one’s all about pushing energy and personality through. Because in
3D, especially with a concept like Kool-Aid, things escalate quickly: fluids,
sims, motion, timing, character performance. Everything and everyone has to
work together. That’s where the real growth happens.”
And sometimes, the biggest takeaways aren't just technical. As producer
Rebekah Hartwig shared, “You may step into a role you didn’t expect, be
pushed to figure things out as you go, and build a portfolio piece with people
you didn’t even know a few weeks prior.”
Mirabelle Lapenna, a student from the 2D Team, says, “The highlight was
honestly watching the entire piece come together at the end. Everyone had
such different strengths and styles, but seeing it all merge into one
cohesive final spot was really rewarding. It felt like being part of an
actual studio pipeline.”
Meanwhile, Ollie Wang, from the 3D team, says, “One challenge was
figuring out how to work quickly without losing the personality in the work.
In 3D especially, it’s easy to get caught up in polishing things forever. I
had to learn when to move on, trust the process, and let the energy of the
piece carry through instead of overworking every shot.”
The workshop will return for 2026-27. Entries are open worldwide to junior,
senior and MFA animation students enrolled in animation programs and the key
dates for this year are:
- Online Info Session: September 2026
- Applications Open: September 2026
- Application Deadline: September 2026
Students will collaborate with MAKE artists, work on a real client-style brief and produce a professional commercial spot. Open worldwide to junior, senior and MFA animation students, the program provides mentorship from MAKE animators at every stage. Participants will leave with a polished portfolio piece and firsthand experience of how the animation industry works from the inside.










